Avatars going mainstream: typology of tropes in avatar-based storytelling practices

Marta Tymińska


Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices. The paper proposes a typology of tropes in these avatar-based narratives focusing on non-game case studies. Suggested tropes are also confronted with the latest research on avatars in the area of game studies and current knowledge of the issues concerning the player-avatar relationship. Some of the most popular misconceptions regarding the gameplay experience and its representation in non-game media are exposed as a result of this analysis. The research confirms that popular culture perceives gaming experience as closely related to the player identity, as the latter inspires new genres of non-game narratives.
Author Marta Tymińska (FL)
Marta Tymińska ,,
- Faculty of Languages
Journal seriesReplay, ISSN 2391-8551, e-ISSN 2449-8394, (0 pkt)
Issue year2016
No1 (3)
Publication size in sheets2.00
Keywords in Englishavatars, narrative, storytelling, movies, tv series, light novels
URL http://hdl.handle.net/11089/22430
Languageen angielski
LicenseRepository; published final; Other open licence; with publication
Score (nominal)0
ScoreMinisterial score = 0.0, ArticleFromJournal
Ministerial score (2013-2016) = 0.0, ArticleFromJournal - czasopismo zagraniczne spoza list
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