Avatars going mainstream: typology of tropes in avatar-based storytelling practices
AbstractDue to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices. The paper proposes a typology of tropes in these avatar-based narratives focusing on non-game case studies. Suggested tropes are also confronted with the latest research on avatars in the area of game studies and current knowledge of the issues concerning the player-avatar relationship. Some of the most popular misconceptions regarding the gameplay experience and its representation in non-game media are exposed as a result of this analysis. The research confirms that popular culture perceives gaming experience as closely related to the player identity, as the latter inspires new genres of non-game narratives.
|Journal series||Replay, ISSN 2391-8551, e-ISSN 2449-8394, (0 pkt)|
|Publication size in sheets||2|
|Keywords in English||avatars, narrative, storytelling, movies, tv series, light novels|
|License||Repository; published final; ; with publication|
|Score|| = 0.0, ArticleFromJournal|
= 0.0, ArticleFromJournal - czasopismo zagraniczne spoza list
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