Zalety i ograniczenia gamifikacji jako metody kształcenia w naukach humanistycznych

Arnold Kłonczyński

Abstract

Modern way of teaching humanities is still looking for new methods that enable more efficient education at all educational levels due to the fact that each generation grows up and learns in different conditions. One of the newer methods, which use the skills acquired at the university is gamification. This method adapts to the needs of the educational principles computer games and primarily refers to the rivalry as a factor motivating the participants of the game.
Author Arnold Kłonczyński (FH/IH)
Arnold Kłonczyński,,
- Institute of History
Journal seriesArgumenta Historica, ISSN 2353-0839, (0 pkt)
Issue year2016
No3
Pages60-69
Publication size in sheets0.50
URL https://czasopisma.bg.ug.edu.pl/index.php/argumentahistorica/article/view/3348
Languagepl polski
LicenseRepository; published final; Other open licence; with publication
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Klonczynski_Arnold_Zalety_i_ograniczenia_gamifikacji_2016.pdf Klonczynski_Arnold_Zalety_i_ograniczenia_gamifikacji_2016.pdf 64,59 KB
Score (nominal)0
Score sourcejournalList
ScoreMinisterial score = 0.0, 04-11-2019, ArticleFromJournal
Ministerial score (2013-2016) = 0.0, 04-11-2019, ArticleFromJournal
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