Kompetencje społeczne i poziom zapotrzebowania na stymulację u graczy MMO na przykładzie uczestników gry World of Warcraft
Marcin Szulc , Piotr Połomski , Marta Kozakowska
AbstractPlaying computer games is a pastime activity characteristic not only for the young generation. Opinions on the subject of the impact of video games on human psychosocial functions vary, but the majority of researchers are concerned and worried. There is significant research which suggests potentially dangerous consequences of gaming, such as increased aggression, becoming indifferent to other people’s suffering, emotional disorders and the risk of addiction. Some academics highlight the connection between sensation seeking and experiencing strong stimuli through gaming, which decreases the sensitivity threshold in teenagers. The aim of the research was to answer the question of whether there are significant differences between individuals who play MMO (Massively Multiplayer Online)games rarely and very frequently and individuals from the control group (who do not play MMO games) in terms of social skills, the need for stimulation and the tendency to become bored easily. The results of the research show that, in general, MMO gamers tend to have a higher need for stimulation, especially in terms of looking for threat, adventure and strong experiences. With regard to social skills, the authors of the paper have not confirmed the general view on limited abilities of gamers.
|Other language title versions||Social skills and the sensation seeking of Massively Multiplayer Online players on the example of the participants playing World of Warcraft|
|Journal series||Miscellanea Anthropologica et Sociologica, ISSN 2084-2937, e-ISSN 2354-0389 [2354-0389], (B 10 pkt)|
|Publication size in sheets||1.15|
|Keywords in Polish||gry video, gry MMO, poszukiwanie doznań, kompetencje społeczne|
|Keywords in English||video games, Massively Multiplayer Online, sensation seeking, social skills|
|License||Journal (articles only); published final; ; with publication|
|Score|| = 10.0, ArticleFromJournal|
= 10.0, ArticleFromJournal
* presented citation count is obtained through Internet information analysis and it is close to the number calculated by the Publish or Perish system.