Kompetencje społeczne i poziom zapotrzebowania na stymulację u graczy MMO na przykładzie uczestników gry World of Warcraft

Marcin Szulc , Piotr Połomski , Marta Kozakowska


Playing computer games is a pastime activity characteristic not only for the young generation. Opinions on the subject of the impact of video games on human psychosocial functions vary, but the majority of researchers are concerned and worried. There is significant research which suggests potentially dangerous consequences of gaming, such as increased aggression, becoming indifferent to other people’s suffering, emotional disorders and the risk of addiction. Some academics highlight the connection between sensation seeking and experiencing strong stimuli through gaming, which decreases the sensitivity threshold in teenagers. The aim of the research was to answer the question of whether there are significant differences between individuals who play MMO (Massively Multiplayer Online)games rarely and very frequently and individuals from the control group (who do not play MMO games) in terms of social skills, the need for stimulation and the tendency to become bored easily. The results of the research show that, in general, MMO gamers tend to have a higher need for stimulation, especially in terms of looking for threat, adventure and strong experiences. With regard to social skills, the authors of the paper have not confirmed the general view on limited abilities of gamers.
Author Marcin Szulc (FSS / IPsych / DPPFP)
Marcin Szulc,,
- Division of Personality Psychology and Forensic Psychology
, Piotr Połomski (FSS / IPsych / DPS)
Piotr Połomski,,
- Division of Psychometrics and Statistics
, Marta Kozakowska (FSS / IPsych)
Marta Kozakowska,,
- Institute of Psychology
Other language title versionsSocial skills and the sensation seeking of Massively Multiplayer Online players on the example of the participants playing World of Warcraft
Journal seriesMiscellanea Anthropologica et Sociologica, ISSN 2084-2937, e-ISSN 2354-0389 [2354-0389], (B 10 pkt)
Issue year2017
Publication size in sheets1.15
Keywords in Polishgry video, gry MMO, poszukiwanie doznań, kompetencje społeczne
Keywords in Englishvideo games, Massively Multiplayer Online, sensation seeking, social skills
URL http://maes-online.com/fulltxt.php?ICID=1242574
Languageen angielski
LicenseJournal (articles only); published final; Other open licence; with publication
Score (nominal)10
ScoreMinisterial score = 10.0, ArticleFromJournal
Ministerial score (2013-2016) = 10.0, ArticleFromJournal
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