Chinese video game market as an opportunity for Polish game producers

Tomasz Bieliński

Abstract

n/a
Author Tomasz Bieliński (FE / IIB)
Tomasz Bieliński,,
- Institute of International Business
Journal seriesPrace i Materiały Instytutu Handlu Zagranicznego Uniwersytetu Gdańskiego, ISSN 1230-6444, (0 pkt)
Issue year2013
No32
Pages25-39
Keywords in EnglishChina, video games, online games, mobile games, internet, barriers of entry
URL http://ekonom.ug.edu.pl/web/download.php?OpenFile=1151
Languageen angielski
Score (nominal)6
ScoreMinisterial score = 6.0, 21-12-2017, ArticleFromJournal
Ministerial score (2013-2016) = 6.0, 21-12-2017, ArticleFromJournal
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