Serious games and their application in creating corporate identity

Magdalena Bielenia-Grajewska

Abstract

n/a
Author Magdalena Bielenia-Grajewska IAiA
Magdalena Bielenia-Grajewska,,
- Institute of English and American Studies
Pages1-18
Publication size in sheets1
Book Nakatsu Ryohei, Rauterberg Matthias, Ciancarini Paolo (eds.): Handbook of digital games and entertainment technologies, 2016, Springer Singapore, ISBN 978-981-4560-52-8
Keywords in Englishserious games, corporate identity, gamification, education
DOIDOI:10.1007/978-981-4560-52-8_53-1
Languageen angielski
Score (nominal)5
ScoreMinisterial score = 5.0, 29-11-2017, BookChapterNotSeriesMainLanguages
Citation count*2 (2018-08-20)
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